The first 3D renderer interface
« Thread started on: Oct 10th, 2017, 02:40am »
When you look at the running program you will see a interface that has an arrow pointing to a number (triangle number) and a black dot on the top of the triangle showing what part of the triangle is being manipulated.
They are all part of the renderer and will respond to user input when I adapt the controls. ( the arrow and dots are separate objects)
I plan to make a 3D number odometer that turns so a person can check values and adjust that. So that would be 2 cylinders with the numbers 0-9.. (I could make numbers 0-99)