BBC BASIC
« The first 3D renderer interface »

Welcome Guest. Please Login or Register.
Jan 20th, 2018, 4:18pm


Cross-platform BBC BASIC (Win32, Linux x86, Android, Mac OS-X, Raspberry Pi)

« Previous Topic | Next Topic »
Pages: 1  Notify Send Topic Print
 thread  Author  Topic: The first 3D renderer interface  (Read 47 times)
michael
Full Member
ImageImageImage


member is offline

Avatar




PM


Posts: 141
xx The first 3D renderer interface
« Thread started on: Oct 10th, 2017, 02:40am »

When you look at the running program you will see a interface that has an arrow pointing to a number (triangle number) and a black dot on the top of the triangle showing what part of the triangle is being manipulated.

They are all part of the renderer and will respond to user input when I adapt the controls. ( the arrow and dots are separate objects)

I plan to make a 3D number odometer that turns so a person can check values and adjust that. So that would be 2 cylinders with the numbers 0-9.. (I could make numbers 0-99)

So here is the link:

https://1drv.ms/f/s!AmYwmTjbmULXlw78TCiWEn4_fKjJ

This will cut the draws to the screen to 0. And will use only the renderer.

Any ideas or contributions would be nice.
« Last Edit: Oct 10th, 2017, 02:44am by michael » User IP Logged

I like reinventing the wheel, but for now I will work on tools for D3D
Pages: 1  Notify Send Topic Print
« Previous Topic | Next Topic »

Donate $6.99 for 50,000 Ad-Free Pageviews!


This forum powered for FREE by Conforums ©
Sign up for your own Free Message Board today!
Terms of Service | Privacy Policy | Conforums Support | Parental Controls